project-image

One Deck Dungeon - Digital Tabletop Game

Created by Handelabra Games

One Deck Dungeon is the hit roguelike adventure from Asmadi Games that captures all the fun of a dungeon crawl in a single deck of cards! Shuffle the deck, then battle with monsters, claim your loot, and continue deeper until you defeat the boss. We're bringing this nail-biting tabletop adventure to your computer via Steam.

Latest Updates from Our Project:

Early Access Update #2: Hero Progression!
about 8 years ago – Fri, Mar 23, 2018 at 06:27:33 PM

Our second Early Access update brings hero progression and a few quality of life improvements. Read on for all the details!

Hero Progression 

New in version 0.7, every time you take a hero into the dungeon she will gain permanent experience to build up her power in future games. After each game you earn check-marks to unlock up to 15 talents for each hero. Each hero has their own progression sheet that persists across all of your games.

Practice makes perfect!
Practice makes perfect!

 The number and color of check-marks you earn in a game depends on a few factors. You earn one check-mark for descending, one check-mark for leveling up, and three check-marks for defeating a boss. Higher difficulty levels grant bonus check-marks if you reach the boss. The colors you can mark depend on the dungeon. After an easy (one dot) dungeon, you can only check off green circles, after a medium (two dot) dungeon, green circles or yellow squares, after a hard (three dot) dungeon, any colored spaces including red ones.

A blank canvas to be painted...
A blank canvas to be painted...

 Once you unlock a talent for a hero it's available to use with that hero starting in your next game. Basic talents can be used in every game. At the start of each game, though, each hero must pick one other focus for that game. Starting skills, basic skills (from the Veteran talent), and talents are shown a little bit differently than regular skills so you can better keep track of your skill limit.

After a while, the Rogue is totally pumped up!
After a while, the Rogue is totally pumped up!

Consequences Preview 

During an encounter, the Consequences box at the bottom of the screen shows you what will happen when you press End Encounter. This box includes all active effects, but it's not always obvious where the numbers come from. Now you can hover the pointer over the box to see a detail popup of how that's calculated.

There are Freezing Winds outside, let's go kiting!
There are Freezing Winds outside, let's go kiting!

Remove Dice Button 

At the top of each encounter there is a new button that removes all dice from the challenge boxes and puts them back in the dice pool. This can be handy if you change your mind about your approach to the encounter.

I want that Heroic 4 back and I want it now!
I want that Heroic 4 back and I want it now!

Other Improvements 

This update has plenty of other bug fixes and improvements. Here's a list of the notable ones:

Visual Polish: 

  • Added animation for descending

Interactions: 

  • Sharing a screenshot at the end of the game indicates that it was saved to your Steam Library

Info Display: 

  • The current state of the game is shown in the top right corner, and you can click it to see context-sensitive how to play info 
  • Starting skills are made visually distinct from learned skills 
  • Full size hero card shows multiple stat icons instead of a number (like the physical game)

Bug Fixes: 

  • Show Gameplay Hints options checkbox now can be clicked 
  • With 2 heroes, you can now use any number of healing potions can be used at the start of each boss round 
  • If you replace a skill or item during Claim Loot, the game will no longer get stuck on a later Claim Loot

What's Next 

We have more big features on the way including a campaign/quest mode, Steam achievements, statistics, limited undo support, and more. Thanks for playing and keep sending in your feedback!

Steam Early Access Update #1: Two-Hero Mode!
about 8 years ago – Fri, Mar 09, 2018 at 12:45:44 PM

The first update of the Steam Early Access period is a big one! Two-hero gameplay and improved skill buttons are the banner features, but there's a lot more. Read on for all the details!

Two-Hero Mode 

Now in version 0.6 you can take two heroes together to face the dungeon. The core gameplay remains the same, with a few differences here and there. New gameplay hints will pop up the first time you play in two-hero mode.

It's double trouble for this foe!
It's double trouble for this foe!

Improved Skill Buttons 

Both 1-hero and 2-hero mode feature improved skill buttons with iconographic representations of skill & potion effects. More skills can fit on screen (especially in 2-hero mode) and are easier to see. You can still hover the pointer over any skill or potion to read the full text.

Gotta learn 'em all!
Gotta learn 'em all!

Extra Confirmations 

We've received a lot of feedback so far, and one notable area of discussion relates to the usage of heroic feats, potions, and skills. In this update we've made some changes to help avoid accidental usage. Now by default, using heroic feats and potions will require two clicks instead of one. You can disable the confirmation click, and also enable it if you like for free skills. The End Encounter button will require confirmation if you could easily cover a challenge box with dice in your pool. Furthermore, we're planning more improvements in this area so that you'll be able to revert decisions in some cases.

Be heroic, if you're sure!
Be heroic, if you're sure!

Other Improvements 

This first update is chock full of various other bug fixes and improvements. Here's a list of the notable ones:

Audio: 

  • Added musical stinger when the party levels up 

Interactions: 

  • If a die is already on a box (but not locked in due to an unfilled armor box), you can drag it off and back into the box properly 
  • More animations obey animation speed option: arranging dice after rolling, exploring, opening door 
  • New Game screen indicates if you haven't selected a dungeon or hero 
  • When choosing between skill options (e.g. Lucky Familiar) the screen dims to focus on that 
  • Improved dice rolling so they will not roll as much towards the bottom of the screen 
  • Hero stat panel highlights on mouseover so it's clear you can click on it 
  • Increased sensitivity on scrolling areas 
  • Esc key opens the menu in-game 
  • When claiming an item/skill as loot, you can replace an existing item/skill even when not at the item/skill limit
  • Dice are reduced in size to improve placement behavior and other interactions

Info Display: 

  • Improved game layout on widescreen aspect ratios 
  • A visual indicator is shown when Hydra's Reef Poison Aura decreases a die value 
  • Dodge and Kiting show the boss-specific effect while fighting the boss 
  • The meaning of "X" on the Swarm effect and the Minotaur is made more clear 
  • The concept of mana is made more clear in the How to Play screen 
  • The restriction on the die from Mana Fountain is now shown visibly. This and the Armor Crush restriction are shown in How To Play 
  • Improved warning when using skill with invalid dice during a peril encounter 
  • Warnings about item/skill limits are shown before entering a room as well 
  • The dungeon card is accessible to view during the Claim Loot step 
  • The current XP level maximum items/skills and bonus encounter dice are indicated on screen at all times 
  • The details of hero items are shown automatically when claiming loot

Bug Fixes: 

  • Dice rendering improvements when overlapping 
  • Fixed problem where a die could stay small after moving it from a skill button 
  • The restriction on the die from Mana Fountain is now saved properly when you quit/continue the game 
  • Fixed a bug that could occur by pressing Back from the New Game screen and then Continue Game 
  • Fixed a freeze that could occur when there were no heroic dice remaining in the general supply

What's Next 

The next big feature coming up is hero progression and campaign mode. It's likely that we'll have a smaller update or two out before that major feature is finished. Thanks for playing and keep sending in your feedback!

Steam Early Access Releases in 1 Hour!
about 8 years ago – Tue, Feb 27, 2018 at 08:15:14 PM

Today is the day! In just 60 minutes, you'll be able to play One Deck Dungeon on your computer. Join us on Twitch in 30 minutes (12:30 Eastern) where we’ll be playing the Early Access release version and counting down the minutes till the game is available.

There's Ooze in that-thar dungeon!
There's Ooze in that-thar dungeon!

If you backed at a level that includes Early Access ($20 and up), log into your BackerKit dashboard to get your Steam Key.

If you backed at a level that doesn’t include Early Access but you would like to update your pledge, you may do so by contacting us at [email protected] with the subject “Kickstarter Early Access” and a message that you would like your pledge unlocked. To play in Early Access, you will need to upgrade to either the Dungeon Pioneer or Dungeon Explorer levels. We will then perform lockdowns every Monday, Wednesday, and Friday during Early Access to get keys out to everyone who wants one!

Want even more One Deck Dungeon? We'll be preview some upcoming features tonight on Sentinels Live at 7 pm Eastern on our Twitch channel!

What's Next?

You can keep an eye on our development progress in several places as we work toward the 1.0 release. Our initial roadmap of major features looks like this, though it is subject to change based on your feedback!

  • Version 0.5: Released today with single hero gameplay, 5 heroes, 5 dungeons 
  • Version 0.6: Two hero gameplay & improved mini-skill display 
  • Version 0.7: Character progression & campaign mode gameplay 
  • Version 0.8: Steam Achievements & stats 
  • Version 0.9: Initial Treasure Chest content (Phoenix's Den, Fanatic) 
  • ??? 
  • Version 1.0: Steam Retail release (followed 5 days later by iOS/Android tablet release) 
  • Future: Remaining Treasure Chest content, and who knows what else?

With each notable version we'll post an update here as well as on Steam and our blog. To follow along in more detail, visit the Steam Community forum and our Trello status board.

You can help us make One Deck Dungeon better by letting us know what you think! Post suggestions & bug reports to the places above or using our contact form.

Have fun in the dungeon and good luck on your adventures!

 

Early Access Release Date: February 27th
about 8 years ago – Tue, Feb 20, 2018 at 07:23:50 PM

 

Are you ready?
Are you ready?

 

One Deck Dungeon will be available in Steam Early Access in one week! The store page is now live so you can view the trailer, add it to your wishlist, and of course - share it with your friends!

If you backed at a level that includes Early Access ($20 and up), you will receive a Steam Key in your BackerKit dashboard digital downloads soon. Once you receive the email notification, you can log into your BackerKit dashboard to get your Steam Key. The game will automatically unlock on February 27th.

.

What is Early Access? 

Steam Early Access is a way to play a game before its retail release. This means the game is still under active development. There will be bugs and there are major features still to be added before the retail release. Having said that, the first Early Access version is fully playable with the 5 heroes and 5 dungeons from the core game. Upcoming Early Access versions will add 2-hero parties, character progression, campaign mode, and other improvements.

As part of this process, you can actively help make the game better! If you come across bugs or want to request features, there will be a place to discuss them right on Steam. For those familiar with software development, it can be compared in many ways to a public beta period. Once we are confident that all features are complete, and the bugs are squashed, the game will be released “for real.”

During Early Access the game will be available to the public at a premium price ($15 USD). When Early Access is over, the game will be released and its price will be $10 (USD).

We expect the game to be in early access for 2-3 months. We’ll keep you posted here once we know the game is ready for retail release.

If you backed at a level that does not include Early Access, you will get your Steam Key at the retail release. The tablet version for iOS and Android will be available for sale 5 days after the Steam retail release.

But I want it now! 

If you backed at a level that doesn’t include Early Access but you would like to update your pledge, you may do so by contacting us at [email protected] with the subject “Kickstarter Early Access” and a message that you would like your pledge unlocked. To play in early access, you will need to upgrade to either the Dungeon Pioneer or Dungeon Explorer levels.

We will then perform lockdowns every Monday, Wednesday, and Friday during Early Access to get keys out to everyone who wants one!

Thanks to everyone for your support! This is a huge milestone for Digital One Deck Dungeon, and we couldn’t have done it without you.

 

Gameplay and Developer live streams, plus pre-orders end Friday!
about 8 years ago – Tue, Jan 23, 2018 at 10:48:47 PM

Now that's what I call a skilled Paladin!
Now that's what I call a skilled Paladin!

Gameplay Preview

Digital One Deck Dungeon is really coming into focus in the new year, thanks in no small part to our great team of beta testers. But for those of you not on the beta testing team, you’re probably wondering how the game is coming along! Well wonder no more - tonight on Sentinels Live John and Jeremy will show you exactly how the game is coming along before they fire up Sentinels of the Multiverse for their usual Tuesday night antics. Tune in at 7:00 pm Eastern to watch live. Can’t be there at 7? All live streams are posted to our YouTube channel within a couple days. 

Development Stream 

John will be headed into the code mines once again tomorrow (Wednesday) at 1 pm Eastern. Remember to follow or subscribe to our Twitch channel to be notified whenever we go live. 

More Gameplay Previews 

In addition to our channel, check out the Asmadi Games channel where we have it on good authority Chris will be streaming gameplay next week. Follow their channel to be notified when Chris is live. 

Pre-Orders End Friday 

More than 96% of you have completed your surveys and that is great. But for that last 4% (you know who you are) now’s the time. We’ll be performing another lockdown on Friday which will also mark the end of Pre-Sales via BackerKit. If you know anyone that still wants to lock in their order, they only have a few short days left.

After pre-orders end, the next opportunity to get the game will be when it launches on Steam Early Access. If you backed at the Dungeon Pioneer ($20) level or higher, that's when you'll receive your Steam key. Stay tuned for news about the Early Access launch in the coming weeks.

Player Survey 

In unrelated news, we put out a general survey yesterday to gather some info from players about some plans we’re making for 2018 and beyond. We’d love it if you could take 5 minutes to fill it out. Sentinels fans, tabletop fans, console gaming fans, and everyone in between, please feel free to spread the link around.